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Server Stats Suggestion:
Please read this entirely without /flaming me. I am being constructive and the new system I describe below should be easy to implement and effective. The current system fails, everyone knows it, so if nothing else we should at least ‘try’ to attempt a new formula.
I say it’d be a well designed system if everyone got the same amount of ppk (depending on weapon modifier. Essentially meaning the ppk equation = 1 and the weapon modifiers control the ppk(points per kill). Let me elaborate why this ‘should’ work better than our current equation.
If player uses this gun he always gets x amount of points would make sense. The current formula that calculates points is terrible. If people get 2 – 5 points a kill (based on weapon), 10 or so points per hostage rescue/bomb plant, and 3-5 per win then it would make sense. This way if your doing well and getting a lot of kills your score goes up. If your sucking, dying a lot, your score goes down but can still be augmented by the fact that you plants bombs or rescue hostages and the possiblity of your team winning.
(Objectives would be encouraged with this system in a more efficient way than the current system. It doesn’t currently because objectives are *edited* compared to killing someone for 20-25 points).
I don’t see why we can’t ‘try it’ for a semester. It isn’t going to cause anymore *edited*ing than we already have.
The new system does need to be implemented ‘only’ after a stats reset.
A formula based on your score vs. another players score would work ‘if’ everyone on the server was a regular. It doesn’t work because we have huge numbers of new players on a daily basis. The stats can never be accurate because there isn’t a consistent player base to base it on. Simply making it so nubs don’t get points til 100 kills also doesn’t solve the problem because they can still take 10-25 points from anyone with a high number of points once they get 100 kills.
With the new system a player knows why they are progressing, have a positive K:D ratio and/or win/complete objectives. With the current system the rank, to an extent, depends on the luck of whether or not you kill a high ranked player or are killed by someone well below you. This leaves the player unsatisfied and frustrated because they can’t choose who they kill or who they are killed by (to an extent the last part, everyone dies, and this system still shows who is the best player). Luck should not be ‘the deciding factor’ in our ranking system. (Obviously there are those that rarely ever die but this won’t affect them anyways, they still get the rank they deserve)
Basically the stats should be based on your K:D ratio, objective completions, wins, and what weapon you use. Without a consistent player base, using a formula based on the ranks is inaccurate and as has been seen, frustrating for many people.
Trying something ‘new’ shouldn’t really be a big deal! Lets go for it and see what happens!