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April 14, 2007 at 2:24 pm
#19890
Spectator
Falcon said:
mmkay… perhaps we add in an extra bit to the equation to scale the points per kill by the weapon modifier within 2-5 points or something? still if we forget scaling per weapon the awp’s will take off. also, we should leave flashbang and smoke grenade kills at a well-earned amount, say 30+ ppk
If we make the base equation per kill = 1 then all we have to do is adjust weapon modifiers. AWP could still be controlled. It is a very simple equation, try not to make it more complicated than it should be ^^.
I don’t think anything should be worth more than 10 points. If most weapons are 2-5 then grenades at 10 would be double the highest weapon. That is more than enough! Gotta keep knife / grenade in check because of SK and Grenade rounds.