Reply To: Point System

#19879
pinkcs
Spectator

I can honestly say I haven’t read half this topic, bad way to start off I know, but 90% of what I have read has been mindless opinion instead of constructive brainstorming on what is somewhat a negative issue for the server at this moment in time.

 

Points work, they get people in.

 

Points to Rookies work, they get a buzz, they stay, they can gain points while they learn to play well.

 

Points don’t work, they upset the majority of players who’ve be seduced by the above but can no longer sustain themselves due to the high influx of new players of late. Some players now leave or refuse to play a full round when SkoutKnvz is selected, or leave a map because they’re having an off day and can lose 100+ points in 5 deaths.

 

Possible solutions,

 

A.
Live with it.

B.
Remove it.

C.
Rookie Probation

D.
Half Rookie points for the first 100 kills (SCORE/2)

E.
Cap ALL point gain and loses at a maximum of 10 points.

F.
Allow an On/Off switch for the point system per player.

IF any action is taken, I think Cap’ing the maximum points you can lose or win at 10 would be the best idea to keep the point system working effectively, while minimizing the negative issues without crippling the positive ones. Option F, is a lot of work that would screw over the point system for those that want to use it. Half points for Rookies would work, but is slightly difficult to implement, Cap’ing is a better option. Probation creates a whole new set of negative issues. And Removing it and living with it are blanket answers, neither of which hold much merit (though most would rather keep the current system than lose it entirely).