CS:S Restrict Weapons

Viewing 21 posts - 1 through 21 (of 21 total)
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  • #1786
    #16179

    Voted. Now to close the thread because you all know my opinion is the only opinion that matters ;D.

     

    I kid I kid

    #16180
    Mr. Freeman
    Spectator

    No restrictions. The game is balanced, if you have a brain.

     

    Don’t shelter the noobs, you aren’t helping them at all.

    #16241
    Brian
    Spectator

    Wow this vote is going completely opposite of how I thought it would go. Goodness gracious. I’m fine with two awps per team as it gets quite full on the server at time and we need some leg room to stretch out. It also prevents some people from being total badasses which when I think about it, is actually a good thing as it keeps the little folk happy, which is why the server is here, for everyone enjoyment, not just the leet *edited*s circle jerk. As for the autosniper, I’m weary of it, the things a *edited* automatic scout, I’ve seen people get more easy *edited* clutches with it than anything else. It basically seems like a kill button in the worst, abitrary sense. In deathmatch, it generally wipes the field hard. But people here seem to be taking the lynch mob route and condoning it while *edited*ing on the scarier awp. Meh.

    #16243
    cerevox
    Spectator

    The direction of the poll isn’t suprising at all. If you go back and look at who all argued for what, you will notice that there were only a few, very vocal people arguing for restrictions. Most of the folks who would vote for restrictions are the newbs who only visit the server once or twice and are never seen from again. (notice the “most” part, if you are voting for restrictions, and your not a newb, you don’t need to feel flamed by this. )

     

    ~Killty-Chan

    #16429
    Kappamerc
    Spectator

    We need more votes.

     

    Beyond that, I don’t care either way really. I ‘do’ enjoy the game more when there aren’t more than 2 awps on the opposing team but I can deal regardless.

     

    As for autosniper, I always found the scout / awp much more preferable to it.

     

    In references to the arguments about ‘the game is balanced.’ I have yet to find a completely balanced multiplayer game. Now to give that argument credit I will say that since both sides have access to (relatively) the same weapons then restrictions aren’t necessary.

     

    However, as I said in the begining, I prefer only a few snipers on the opposing team :).

     

    /shrug, I will be happy w/ any decision.

    #16430
    Kuros
    Spectator

    If we actually ANALYZE this rather than look at which one is biggest, the awp clearly wins to have some kind of restriction 6-4 and auto snipers 7-3. So yeah…so much for Killty’s argument.

    #16455

    awps shopuld cost $16000.. this lets every member on the team have one, and it also limits them by #$$,$$$

    #16456
    cerevox
    Spectator

    I made my comment before all those random people came in and starting voting for 1 awp per team. And the auto is doing way better than I expected. I thought it would not break 2 votes for un-restricted. Right now though, if you average and do those sorts of things its looking like 2 a team, which is cool, since newbs just drop em, and folks who are good with em keep em, so it works out. Anywoo….the number of votes is pretty small. Its not really a good sample. Heh, I oppose the results, and i try to invalidate them in one post, im a ninja. My point being….im not entirly sure what it was.

     

    That and most of my arguments had nothing to do with the number of folks who opposed the awp. It was more concerened with the quality of folks opposing the awp. Based on the quality over quanity thing. Obvoiusly.

     

    ~Killty-Chan – Late At Night

    #16482
    Falcon
    Spectator

    random thought –>

     

    is it possible to restrict them to <#> *purchases* a team, that expire whenever the weapon is left on the ground at the end of a round? That way a team isn’t penalized for picking up the other team’s weapons and being smart like that?

    #16507
    cerevox
    Spectator

    Personally, i think that if your going to restrict awps the number each team is allowed to have is based on the team’s wins. So if one team has a score of 10 and the other is at 5 the 5 team can buy awps, but the 10 team can only pick em up. Or something like that. That way it prevents one team from commiting total slaughter by awp, while still allowing awps to be used. And it allows those who are truly good with the awp to pick em up and hang on to em. In that scheme the only restriction is on purchasing em, not having em so if you manage to kill an awper and reach his body you get a prize. Every time we set it to 1-2 per team some moron noob buys the awp real fast and then dosen’t kill anything before he dies and gives his awp to the other team.

     

    ~Killty-Chan Doll

    #16508
    Bitey
    Spectator

    I actually do like this idea, is this possible gxti?

    #16527
    gxti
    Spectator

    I suck *edited* with SourceMod, but I’ll look into it I guess.

    #16543
    Pcjunke
    Spectator

    awps are great with a buncha people on the server but when its 6 v 6 its kinda stupid

    #16624
    Adam Faulkner
    Spectator

    *edited*ing a, why dont you go look at the most popular server in the game, use gamespy. and if it uses restrictions then we will..

     

     

    HELL if one of the top 10 does we will. I know it to be a killer for servers. If someone can’t use their fav gun they just leave.

     

    While your at it disable the TMP and Mac10 so when you could potentially get owned by them you can say “atleast he didn’t kill me with a *edited* gun”

     

    seriously .. Cal restricted the auto 2 years ago. You know what happen? People when to a new league. The stuff is in the game for a reason. IF the are using the awp, go grab a MP5. The game is balanced.

     

    If you wouldn’t dream of putting restrictions on 1.6 why are you doing it in source?

     

    Where is the auto team balance? that should fix the problem

    #16637

    ” i *edited*ing hate PTB”

     

    populer quotes from teh gaming club :D

    #16642
    Mr. Freeman
    Spectator

    Adam Faulkner said:

    *edited*ing a, why dont you go look at the most popular server in the game, use gamespy. and if it uses restrictions then we will..

    HELL if one of the top 10 does we will. I know it to be a killer for servers. If someone can’t use their fav gun they just leave.

     

    While your at it disable the TMP and Mac10 so when you could potentially get owned by them you can say “atleast he didn’t kill me with a *edited* gun”

     

    seriously .. Cal restricted the auto 2 years ago. You know what happen? People when to a new league. The stuff is in the game for a reason. IF the are using the awp, go grab a MP5. The game is balanced.

     

    If you wouldn’t dream of putting restrictions on 1.6 why are you doing it in source?

     

    Where is the auto team balance? that should fix the problem

     

    +More numbers than could exist without crashing the internet

    #16803
    cerevox
    Spectator

    It looks like the voting is pretty much over. Awps are already unrestricted, and that has seemed to work fine. The auto clearly lost if we count each set seperatly, but if we average the poll we might set it to one auto per team. On a side note, Ive given up on using the auto as it has a point midifer of .80 so screw that.

    #16804

    Stat *edited*. We should modify the stats so the AWP is .8 as well.

     

    Same with the Krieg and Bullpup >_>

    #16812
    cerevox
    Spectator

    To be totaly honest the stats are just a By-product of the way I play. I bait and camp and do other *edited* like that cause I want to, not cause it gets me mad scores. The scores are just a bonus.

    #16855
    Ninja Vanish
    Spectator

    In all seriousness, I agree with the fact that both guns were put into the game for a reason. But due to their success, they become less of a tactical weapon, and more of a “krutch” as Flakes would put it. We get into certain levels that are more open and have less hallways and rooms, and over half the team will have awps. I understand that snipers are an important part of both offense and defense, but when an entire team has them, the game gets ridiculous. I’m all for having one or two awps per team, and no autosnipers… because like Brian said, they are just like automatic scouts. It doesn’t make you invincible, but it does make you overpowered.

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