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February 6, 2007 at 4:03 am
#16067
Spectator
gxti said:
Now add 5 morons doing this, killing one or two people each, and you begin to see the issue. It’s supposed to restrict to one per team, but people are telling me it’s not working that way.
It gets ridiculous when a whole team has them but, then, wasn’t that what DWP was supposed to fix?
I still say 2 per team. 2 allows for balanced AWPing of the major run points of the popular maps (Dust2 has 3 or so good awping spots per team, so does office, etc) without whoring it out and having every hallway on lockdown.
The -biggest- problem with the AWP (and all other slow guns) is the “Q” trick. You know, where you switch weapons with enough skilleries that you get back to the AWP with it reloaded, somehow.
I can’t do it.