Reply To: Zombies!

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#107388
rainefardreamer
Participant

Zombies: HARDMODE

 

-no trips to the gunstore

-everyone is out to get you

-military useless/corrupt

 

first move: arm with best item in house

 

you want to fill your melee1 spot and your range1 spot

 

melee1: aluminium baseball bat

range1: 20 gauge shotgun (modest ammo supply, should conserve)

 

get transport

 

here’s the thing, anytime you get something good, people are going to want to take it, by force. naturally so you have to ensure that you can keep what you have, my plan is to have an emergency bag, a backpack filled with things that i can live with

 

backpack items

4 canned goods, beans and soup

can opener/knife (probably knife if i can get hold of a good one)

lighter, flint at worst

bandaids

soap

toothpaste

 

the idea is that i can lose my really fancy stuff but at least keep a backpack of useful items that will allow me to survive. this however only works if i’m able to talk them out of just killing me and taking all my *edited*

 

goals

1. move silently as possible, at times when zombies would be inactive and humans would be inactive

2. secure the necessary goods for permanent survival, somewhere

3. find said location

4. secure it

5. invite friends………maybe, sorry guys but you may invite danger because as you are traveling towards me, perhaps you are assaulted and they force my location from you.

 

moving at night will attract zombies, but maybe that isn’t so bad, as i think zombies are eaiser to deal with as opposed to humans, zombies won’t lie, would make little to no attempt to conceal themselves. However zombies are incredibly durable, won’t have goods to trade and won’t add to my team.

 

after making sure my start point is secure i would run through a list of supplies, i wouldn’t use any artificial lighting in rooms that have windows, which pretty much limits it to bathrooms and closets. After i had figured out what i wanted to take and loaded up my transportation i would need to make sure that my car was fit for zombieland travel.

 

i chose to travel by night, limiting my interactions with people. Anti-social? maybe, but in this case, i feel it’s more about being pragmatic. Zombies just have to be avoid, or perhaps if i stealth the car, turn it off and wait, i can avoid zombies. but where to go to? with humans being actively against me some places aren’t quite as good as they used to be. The beach house idea, mentioned before, would simply draw the attention of anyone, hopefully discouraged by defenses, but if they are organized and sufficiently armed, or simply arsonists, i could be out of luck. A boat does lose some of it’s appeal if there are others. Because by the nature of an efficient market, if i thought of it someone else has also thought of it and i’d have to deal with pirates, which during a zombie apocalypse would be a massive pain in the *edited*.

 

how would i manage zombie combat? for the most part i would try to avoid it, simple works best. A 20 gauge probably won’t be putting down zombies as well as a 12 gauge would and since my melee is a bat, i’m going to try and use reach with the bat and surprise attacks and force 1v1 situations as much as possible. If i see fallen survivors i might be tempted to loot but this provokes another problem, traps. Avoiding someone else killing me, or at worst taking all my stuff is priority number 1. I fully expect for someone, during the course of my zombie escape, to either attempt to take my *edited*, or succeed in doing so. If the kill me, that’s it game over, i lose and huge bummer. If i can keep my backpack, but lose everything else, this is when things get tricky. I have to move on foot and try to keep away from zombies and humans because i will have nothing to fight with, unless the person is very generous, and i will be easy prey for either. honestly they might have made things better for everyone if they had killed me. I would however bear no grudge, during these times it simply wouldn’t be pragmatic, sure you got revenge, but you might have killed people with important skills for the future.

 

speaking of the future. I would have to go and try and save chicks, however this would have some drawbacks and probably a few would be decoys for traps, and even worse if the party gets too large there is the possibility of dissent and self destruction. Managing the party should be simple, the party should be at most 4 people, only after securing a location and getting some order should your group seek to expand.

 

group combat is going to be hard, in video games friendly fire isn’t a big deal. if you are in front, you are going to have to stay low, everyone else is going to have to learn about trigger discipline and basic gun rules if this isn’t going to end in a sad way.

 

 

zombie apocalypse

 

you should be ready

 

you have no excuse