Reply To: PS3 Blu-Ray

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#106942
josrocket
Participant

Major Lemm said:

 

 

 

In regards to your off-topic statement:

I could be wrong but I don’t think there is a game that has ever utilized all 9 cores on the ps3. I know I wouldn’t want to program for anything like that!

 

thx for the luck

 

Yes they have even in some of the first titles but in digital signal processing its not as simple as that. Its about efficiency in computational methods, after all it’s a parallel processing architecture. What im saying is if they wanted they could calculate the physics for every nail in a exploding nail bomb but its up to them to apply the calculations to be done simultaneously using the number crunching cores. This parallel processing architecture makes this possible since an explosion like that appears to happen within an instant. This complex parallel processing of calculations can be done but they can also do the easy thing and just do a simple calculation that checks to see if an opponent is in a blast radius and if so, they die or take some damage. (In a nut shell) Another simple example is buffering to eliminate load times or reduce them. They just tell the media that they used all the processing power just to impress the typical gaming community to make it sound like its one hell of a game.