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Citan001 said:
Fascist Flakes (Jagr) said:
If you have enough time to tech up to cruisers in SC2 then the person you’re playing against is terrible. Within the first 5 minutes I’d put some pressure on you with a nice rush
was doing 2v2 earlier and i was able to pump out a carrier in 6:22 i had 4 by 9 min and a mothership by 11.
2v2 is a bit different, if you’re being attacked by two rushers then both people who are defending have to actually micro defense plus their economy, if they can’t manage both then they’re screwed. If you get attacked and your partner can’t micro a defense force to help you you’re SoL. If you use a strategy where one rushes and the other techs you could be screwed as well if you can’t micro a defense with your economy. Anyone can pump out units and tech extremely fast if you don’t have any pressure to worry about. I’d proxy a gateway and pylon near your base and have a cb’d couple of zealots on you before you could think about teching.
@Bitey: I sided with the General so had no air attacks aside from the massive wave of overseer’s Mitch’s strategy seems fine in an overly-defensive and highly-protective way. I didn’t have nearly as many bunkers and didn’t have SVU’s sitting and waiting to repair, to me that’s wasted SVU’s you could be using to stimulate your economy. An idle worker is the worst thing you could ever have. I generally had enough siege tanks to put on the pieces of land that stick out and give the siege a very good vantage point, other than that I had a couple of bunkers with some marines in them (I didn’t get the extra marines upgrade) but other than that mainly had perdition turrets guarding the entrance ways and even further out a bit. I also had some perdition turrets and some vikings sitting in my base waiting for Nydus worms to come out, the vikings were used to kill off any overseer’s that flew around and dropped creep, the perdition turrets and some extra banshees nuked down the Nydus and anything that came out. I fortified my entrances with hellion’s and a few firebats, with some space marines and maybe even marauders since I took the upgrade to make units slow when the marauders hit them. I had 4-5, maybe even 6 or more, cruisers sitting up with the relic and would immediately use the yamato on Kerrigan when she appeared, maybe one or two on ultralisks, etc. When the nydus worms would pop up in the zerg bases I would scramble about 8-10 banshees out to nuke down any nydus worm entrance, since the zerg had little to no air defense near a nydus worm. Following that strat and continuously replacing structures that Kerrigan killed I easily did it. I used the relic’s power every time it was up as well, whether Kerrigan was around or not.